IT Staff Meeting 10.9.18
Staff Meeting 10/9/18
I attended a conference: Keynote was from google and showed two images, beginning to now, called a server farm, uses a lot of energy.
We must be mindful of our footprint, e.g. jump jam videos
Genius Hour
Spoke on 80/20 time. Interestingly they have stopped this.
10 principles of genius hour = important slide Slide 25
Open hour to display projects
Design thinking = 4 -5 weeks in design phase before full steam ahead = see Notosh slide
Children often given time on Friday’s ‘finishing off’ time. Work is not assessed by the teacher.
Google hangout = shared with other classes or schools or countries
non -googleable ideas, slide 28
Might, how and why questions are non-googleable
Learning loop = make mistakes quickly
Eportfolios
Weight is on Teacher/Leader meetings. Evidence of a learning discussion then reflections and changes in practice e.g.
Chat and track
Visible Learning
Growth Coaching Buddies
Videoed writing lesson then showed to peers.
What is important is what is down the sides in the form of reflections and what or why you might try something differently next time.
They don’t want to troll through pages of photos and descriptions of what learning you have done in your class, they look for your reflections first.
(Reflections and change of practice.)
They would not give a figure to how much evidence should be in an eportfolio.
Tech tip: when inserting a link into your eportfolio so that people outside our domain - target road school you can use get shareable link, then anyone who clicks on the link can view it. Otherwise, you can open it, and others here at school but nobody else.
Digital Technologies in the curriculum 2020 (give out pamphlet)
Digital Technologies is MORE than coding. It is about thinking. It is about problem solving. It is about making choices. There are two parts:
Computational Thinking
Designing and Developing Digital Outcomes
These sit alongside each other and fit into the Technology Curriculum (think design processes, identifying needs, the technology cycle).
Page 5 of the handout explains the language.
Digital Technologies is MORE than coding. It is about thinking. It is about problem solving. It is about making choices. There are two parts:
Computational Thinking
Designing and Developing Digital Outcomes
These sit alongside each other and fit into the Technology Curriculum (think design processes, identifying needs, the technology cycle).
Page 5 of the handout explains the language.
Computational thinking is a word you will hear a lot more of in the future.
This is already happening in your classrooms, it’s just not labelled as computational thinking.
The new curriculum will fit into what you are currently doing, not an extra to do.
Computer science is defined as: the study of the theory, experimentation, and engineering that form the basis for the design and use of computers.
Makey makey
This exercise is all about the journey i.e the problem solving you use to have success with this task.
This exercise is all about the journey i.e the problem solving you use to have success with this task.
Your mission is to Win at Pacman while both of you are controlling the Pacman using your playdough controller.
You will need a makey makey kit for each pair and one laptop
Out of the kit you will need;
The makey makey board
5 alligator cables The red usb cable
The makey makey board
5 alligator cables The red usb cable
You will also need
4 pieces of playdough
4 pieces of playdough
Use the lime green cable for the earth. If things are not working, check you have a good earth connection!
Here are some links that may help you.
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